Getting Started in PREHISTORIC
Learn the 1986 Fossil Creek house-defense loop before Night 1 goes dark.
What you just joined
PREHISTORIC [HORROR] is a Roblox experience by Sahur Inc set in Fossil Creek, 1986. You and up to a lobby of friends defend a house through dinosaur-haunted nights until the morning bus. The place supports PC, mobile, and console, online co-op, and roughly thirty players at the high end—though smaller friend groups play cleaner. Chapter 1 and Chapter 2 are both live; this beginner guide focuses on the shared fundamentals you need on day one.
If you want the night-by-night script next, jump to the Chapter 1 Walkthrough. After that clear, continue with the Chapter 2 Walkthrough for the Lakehouse nights. For bindings, keep Controls open. For threat identity, skim the Threats Guide and the Tier List.
The core loop in one paragraph
Each night you harden the house: lock doors, board windows (up to three planks each), keep the generator fueled, flip circuit breakers when power dies, put out fires, hide when predators breach, stay quiet against sound hunters, and freeze when an apex stares (motion hunters). Dawn around 6 AM brings the evacuation bus. Fail the infrastructure and the dinosaurs write the ending.
First session checklist
- Open the official Roblox place, enable voice or text with friends if co-op, and consider a Friends Only lobby (see Players).
- Put on headphones—audio telegraphs sound hunters better than any on-screen arrow.
- Learn Sprint (Shift), Sneak (C), Flashlight (F), Flare (R), Interact/Hide (E), and Lock/Board (Q).
- Locate the garage (generator, fuel staging, breakers on the wall, garage door release).
- Locate the kitchen (fire extinguisher near the fridge) and patio fuel canisters.
- Note hide rooms: pantry and walk-in closet.
- Find the back door path for the dog rescue task and the CB radio / smoke alarm battery objectives when they appear.
- Board the most exposed windows early; do not wait for glass to explode first.
House systems you must respect
Generator and fuel
Fuel canisters spawn around the patio and garage. Carry them to the generator in the garage and keep it fed. A dead generator means darkness, slower repairs, and worse breach outcomes. Treat fuel runs as scheduled chores, not panic afterthoughts.
Circuit breakers
Breakers live on the garage wall. Surges and attacks knock power out—flip them back quickly so boarding and objective UI stay readable. Night 1’s Lights Out theme exists to teach this muscle memory.
Windows and doors
Use Q to lock doors and board windows. Each window accepts up to three planks. Prioritize street-facing and backyard lines of sight predators love. A triple-boarded window buys the team time to finish fuel or extinguisher tasks.
Fire
Fires spread stress and block hallways. Grab the fire extinguisher from the kitchen fridge area the moment smoke appears. One ignored blaze can waste the minutes you needed for the dog or the garage door release.
Hide and quiet
When a predator is inside, E into the pantry or walk-in closet beats a heroic chase. Sound hunters punish sprint spam and slammed interactions. Sneak with C, cut the flashlight when needed, and communicate so two players do not both sprint across creaky floors.
Apex stare
Motion hunters—especially apex threats—punish fidgeting. If the stare locks on, stop moving until the pressure passes. Night 3’s Don’t Move lesson applies anytime that silhouette appears, not only on the labeled night.
Chapter 1 night themes (preview)
- Night 1 — Lights Out: Power and lighting discipline; generator and breakers dominate.
- Night 2 — Don’t Look Up: Vertical and attention threats; manage curiosity and light cones.
- Night 3 — Don’t Move: Motion hunter final exam before the bus.
- Morning bus at 6 AM: Evacuation is the win—be ready at the pickup, not mid-loot in the garage.
Full beat-by-beat coverage lives in the Chapter 1 Walkthrough, including a real gameplay video mid-article. After that, use the Chapter 2 Walkthrough for Lakehouse nights. Lobby choices (night select, difficulty, friends-only) are also documented on Updates, but your first clear should still be Chapter 1.
Beginner gameplay video
Need a visual pass of Chapter 1 pacing before you invent bad habits? Watch the mid-article BubbleBlox gameplay embed, then return to the checklist above and open How to Hide plus the Generator Guide when those systems fail you.
Co-op beginner roles
Even with two players you can specialize:
- Runner: fuel canisters, extinguisher fetches, dog rescue.
- Boarder: windows and door locks on a loop.
- Power tech: generator + breakers.
- Spotter: listens for sound hunters, calls freeze for apex stares.
Rotate if someone dies or disconnects. Details and etiquette sit on the Players page.
What not to worry about yet
- Promo codes: none confirmed as of November 2026—see Codes.
- Scripts / ESP: scarce for this place and ban-risky—see Scripts.
- Perfect weapon mastery: G/H weapons and 1–5 power-ups help during breaches, but boarding and power keep more runs alive than raw DPS.
After your first wipe
Wiping is normal. Note which system failed—fuel, boards, fire, noise, or motion—then read the matching section in Survival Tips. Compare the creature that ended you against the Tier List. Come back to this getting-started checklist until the garage path is automatic.
Official destination
Play only through the real Roblox experience linked from Official Links. Like the game, consider joining the Sahur Inc group for shouts, and use headphones. This fan wiki is unofficial; mechanics can shift after patches, so cross-check Updates when something feels new.
You now know enough to stop dying to basic darkness. Board up, fuel up, and make it to the bus.
Frequently Asked Questions
Quick answers to the most common questions.
Is PREHISTORIC free to play on Roblox?
Yes. It is a free Roblox experience by Sahur Inc for PC, mobile, and console with online co-op.
What is the main goal each night?
Harden the house—boards, locks, generator, breakers, fires—and survive until the morning evacuation bus around 6 AM.
Where is the generator?
In the garage. Bring fuel canisters from the patio and garage area, and flip breakers on the garage wall when power fails.
How many planks can each window take?
Up to three planks per window. Board early and refresh damaged boards during lulls.
Should I start with Chapter 1 or Chapter 2?
Start with Chapter 1 to learn the loop, then continue with the Chapter 2 Walkthrough for Lakehouse nights and the ferry escape.